| Yazar | Konu: Drizzt d'ourden | | Oyuncu |  | 13 Mart 2004 23:42 %0 | |
| Dritst in Statları
Drizzt Do'Urden
Male Drow (Dark Elf), 16th-Level Ranger
Strength . 13 (+1)
Dexterity . 21 (+5)
Constitution ... 15 (+2)
Intelligence .... 17 (+3)
Wisdom . 17 (+3)
Charisma . 14 (+2)
Fortitude Save +12
Reflex Save +12
Will Save +8
Alignment Chaotic good
Speed 30 ft.
Size M
Initiative +9 (Improved Initiative)
Armor Class 24 (+5 Dex, +9 armor)
Hit Points 92
Attack Bonus +16/+11/+6/+1 (primary weapon), +17/+12 (secondary weapon).
Skills: Animal Empathy +6, Bluff +3, Climb +5, Handle Animal +5, Heal +4, Hide +12, Intuit Direction +9, Jump +5, Listen +6, Move Silently +12, Ride +8, Rope Use +4, Search +8, Spot +9, Track +12, Wilderness Lore +10
Feats: Ambidexterity (ranger bonus feat), Blind-Fight, Dodge, Expertise, Improved Initiative, Improved Two-Weapon Fighting, Lightning Reflexes, Two-Weapon Fighting (ranger bonus feat)
Ranger Spells (3/3/2/1): Drizzt is a follower of Mielikki, the goddess of the forest. Ranger spells he typically has prepared include: 1st--animal friendship, entangle, pass without trace; 2nd--detect evil, hold animal, protection from elements; 3rd --control plants, neutralize poison; 4th--nondetection.
Special: As a ranger, Drizzt gains a bonus to Bluff, Listen, Spot, and Track, as well as damage rolls against the following types of creatures: goblinoids (+4), magical beasts (+3), evil outsiders (+2), and vermin (+1). As a drow, he can use the following spell-like abilities, each once per day, as a sorcerer of his level: dancing lights, faerie fire, and darkness. He has darkvision and +2 to saving throws against spells and spell-like effects; he's lost his normal spell resistance, as he's been on the surface too long.
Languages: Drizzt speaks Common, Elven, Dwarven, and Undercommon (the language of the Underdark).
Possessions: mithral chain mail +4, a frostbrand +3 scimitar (named Icingdeath), a defender +5 scimitar (named Twinkle), and a figurine of wondrous power, an onyx panther named Guenhwyvar (see the end of this entry for more information). Drizzt carries a mix of adventuring gear, including some drow and dwarven equipment.
Appearance: Somewhat larger than a typical dark elf, Drizzt stands 5'4" and weighs about 130 lbs. His handsome features are sharp and well proportioned; his white hair is long, flowing, and smooth. His violet eyes are windows to his passionate soul. He normally wears a fur-collared forest-green cloak and high black boots. It has been more than 70 years since he first ventured into the surface world and at present he is in the neighborhood of 140 years old-still a young adult by elven standards.
Guenhwyvar
Guenhwyvar: Medium magical beast; HD 6d8+18; hp 45; Init +7 (Improved Initiative); Spd 30'; AC 16; Atk +11/+11/+6 melee (1d4 [x2] claws, 1d12 bite, 2d4 [x2] rake if both claws hit); SA spring; SD scent; AL N; SV Fort +8, Ref +8, Will +3;
Str 22,
Dex 16,
Con 16,
Int 9,
Wis 12,
Cha 10.
Skills and Feats: Hide +8, Listen +6, Move Silently +10, Spot +8, Improved Initiative
Special Attacks: Spring: If Guenhwyvar leaps on a foe during the first round of combat, she can make an all-out attack even if she has taken a move action, she can also make a grapple attack as a free action.
Special Defenses: Scent: Guenhwyvar can detect other creatures within 30' by scent and gains +8 to tracking rolls.
O kadarda kuvvetli değil
... The first rule of fight club is -- you do not talk about fight club... The
second rule of fight club is -- you do not ta | | | |
|  Yarbay |  | 14 Mart 2004 03:30 %0 | |
| şunun türkçesi ne acep?
Güneş Her Sabah Doğudan Doğdukça , Bilki Hala Umut Vardır! | | | | Oyuncu |  | 14 Mart 2004 05:00 %0 | |
| Gayet kuvvetli...
Tabi fantastik bir DM'nin elinde Drizztte maymun olablr.
Zaten drizzt'e el kalkmaz kalkan el tas olur. | | | | Oyuncu |  | 14 Mart 2004 14:45 %0 | |
| drizzt lv 18 diye biliordum ama...
"For now, we see through a glass, darkly..."
ICQ: 122037306
Mailto: antienflamatuar@hotmail.com (spam yollayanı öperim) | | | | Oyuncu |  | 14 Mart 2004 20:09 %0 | |
| Hall of Heros, TSR, 1989.
Menzoberranzan Box set, TSR, 1992.
Heros' Lorebook, TSR, 1996.
Drizzt Do'Urden, Last son of House Do'Urden (fallen) of Menzoberranzan
Drow Male, 16th Level Ranger (was 18th level fighter)
Armour Class: -8
Move: 12
Hit Points: 92
THACO: 5
No. of Attacks: 5
Damage/Attack: 1d8+7 (x3), 1d8+5 (x2).
Magic Resistance: 82%, +2 on saves vs. Magic
Alignemnt: Chaotic Good
STR: 13, DEX: 20, CON: 15, INT: 17, WIS: 17, CHA: 14
Spell-like Abilities: dancing lights, faerie fire, darkness, levitate, know alignment, and detect magic each once per day.
Priest spell: (3/3/3): Drizzt is a follower of Mielikki. Spells that he prefers or that he most often finds it necessart to carry inclue:
1st - animal friendship, entangle, pass without trace;
2nd - charm person or mammal, speak with animals, warp wood;
3rd - hold animals, snare, spike growth.
Weapons or Proficiency: scimitars (two-handed fighting style), short sword, dagger, long sword, short bow, flight arrow; (3 open)
Ranger/Thief Abilities: Move Silently: 99%, Hide in Shadows: 99%, Detect Noise: 60%, Climb Walls: 99%.
Nonweapon Proficiencies: direction sense, languages: modern (undercommon); light-fighting (opposite of Blind-fighting), rope use, running, survival (underdark, and northern wilderness), tracking. (6 open)
Magical Items: Mithral Chain Mail +4(given to him by Bruenor); a frostbrand +3 scimitar (found in the lair of the white dragon Icingdeath, which makes Drizzt ammune while weilding it, to all types of fire), a Defender +5 scimitar (named Twinkle, given to him by the famed wizard Malchor Harpel. Forged by surface elves and glows an eerie bluish light when enemies are near), and a figuring of wonderous power: onyx panther (Guenhwyvar! , see below).
Combat/Tactics: Drizzt fights in the two-handed style common to drow warriors. While few could hope to duplicate his style, his current profession as a ranger (and due to his high des) allow him to continue to use this mode of fighting. Due to his Stea lth, Drizzt has a backstab attack as a thief of similar level (x5 damage). Also, so accurate are his attacks, that if his attack roll exceeds the minimum required for a hit by more than 5, her scores double damage (also appliing to backstab) and has a ba se 10% plus or minus 3% per level difference between him and his apponent, chance of killing the foe instantly.
Drizzt's ranger species enemey is Goblins.
Personality: Drizzt is a peacemaker, the level head in any situation, always willing to avoid an unnecessary fight is possible. But when all of the options have been exhausted and a fight is unavoidable, a battle-lust burns within him that makes everyon e, even his closest friends, step back and shudder. Several of his friends are convinced that someday he'll leap into a situation that will land Drizzt in real trouble. While he has masted this side of his psyche - he refers to it as "the hunter" - it c an still surface when Drizzt is hard pressed.
Apperance: Somewhat larger than a typical dark elf, he stands at 5'4" and weighs about 130 lbs. Handsome features are sharp and well proportioned; his white hair is long, flowing and smooth. His eyes are violet in hue, even when he uses his infravision (which normally makes a creatures eyes' glow red). He normally wears a fur-collared forest green cloak and high black boots. He is currently around 140 years old, still a yound adult by elven standards.
History: Read the books to find out. New one is GREAT! (although I'm sad that Salvatore is leaving TSR ) but a new Drizzt Story should be out late next year by Mark Anthony, detailing what happened to Drizzt during the 6 years between books.
----------------
And, of course, let's not forget Guenhwyvar!
Guenhwyvar
AC: 4
Movement: 15
Hit Dice: 6+6 (or 45 Hit Points)
THACO: 13
Number of attacks: 3
Damage: 1d4 (x2) / 1d12, plus read claws rake for 2d4 (x2) if both front paws hit score hits.
Special Defense: never surprised.
Size: Medium (6' long)
Moral: Fanatic (18)
Alignment: Neutral
XP: 1400
Guen can be summoned forth from the figurine up to 3 times per week, for a total of 24 hours altogether during that time. If she is slain while activated, she reverts to the figurine form and can be called forth later.
While she cannont speak, it is clear that she dearly loves Drizzt and his comrads. On occasions too many to number, Guen's fighting prowess and sharp claws have been the difference between victory and defeat for Drizzt.
----------------
Buda 2nd Edition daki drizzt
Hala güçlü değil
Lvl16 Keşiş in ilk titreyen el saldırısı onu öldürecektir. Olmadı 2 3 4 sonuç ölecektir. Keşke böle bi monk olsa kitaplarda
When i was climbing up the stairs,
I saw a man who wasn't there,
He wasn't there again today,
I wish he would go away | | | | Oyuncu |  | 14 Mart 2004 20:12 %0 | |
| yannış geldik galiba?
- Hanım Adrese 1 daha bak
Life is a waterfall we're one in the river and one again after the fall swimming through the void we hear the word we lose o | | | | Oyuncu |  | 14 Mart 2004 20:19 %0 | |
| http://www.geocities.com/Athens/2917/stats.html
Diğer karakter bilgiler için buyrun
Artemis Entreri ye dikkat..!
When i was climbing up the stairs,
I saw a man who wasn't there,
He wasn't there again today,
I wish he would go away | | | | Oyuncu |  | 14 Mart 2004 22:04 %0 | |
| yaşına göre iyi bile.
kitabı okuyan bazı kişiler drizzti tanrılaştırıyo gözünde, gereksiz bi davranış... | | | | Oyuncu |  | 14 Mart 2004 22:47 %0 | |
| drizzt sanırım 20. lvl olması lazım. 15 ranger 4 fighter 1 barbarian.(rage yapabilio 100 tane orcun arasına dalmıstı hatırlarsanız.) ama yanlıs biliomusum galba.
Fender telecaster bi tane yaa. overdrive&crybaby vazgeçilmez ikili
"ama ben değişmezsem ben olamamki" ortacgil | | | | Oyuncu |  | 15 Mart 2004 14:37 %0 | |
| | yok bu doğru da bu 2nd edition için olanı. 3rd deki farklı | | | . | | Oyuncu |  | 15 Mart 2004 14:49 %0 | |
| Male Drow (Dark Elf), 16th-Level Ranger
Strength . 13 (+1)
Dexterity . 21 (+5)
Constitution ... 15 (+2)
Intelligence .... 17 (+3)
Wisdom . 17 (+3)
Charisma . 14 (+2)
Fortitude Save +12
Reflex Save +12
Will Save +8
Alignment Chaotic good
Speed 30 ft.
Size M
Initiative +9 (Improved Initiative)
Armor Class 24 (+5 Dex, +9 armor)
Hit Points 92
Attack Bonus +16/+11/+6/+1 (primary weapon), +17/+12 (secondary weapon).
Skills: Animal Empathy +6, Bluff +3, Climb +5, Handle Animal +5, Heal +4, Hide +12, Intuit Direction +9, Jump +5, Listen +6, Move Silently +12, Ride +8, Rope Use +4, Search +8, Spot +9, Track +12, Wilderness Lore +10
Feats: Ambidexterity (ranger bonus feat), Blind-Fight, Dodge, Expertise, Improved Initiative, Improved Two-Weapon Fighting, Lightning Reflexes, Two-Weapon Fighting (ranger bonus feat)
Ranger Spells (3/3/2/1): Drizzt is a follower of Mielikki, the goddess of the forest. Ranger spells he typically has prepared include: 1st--animal friendship, entangle, pass without trace; 2nd--detect evil, hold animal, protection from elements; 3rd --control plants, neutralize poison; 4th--nondetection.
Special: As a ranger, Drizzt gains a bonus to Bluff, Listen, Spot, and Track, as well as damage rolls against the following types of creatures: goblinoids (+4), magical beasts (+3), evil outsiders (+2), and vermin (+1). As a drow, he can use the following spell-like abilities, each once per day, as a sorcerer of his level: dancing lights, faerie fire, and darkness. He has darkvision and +2 to saving throws against spells and spell-like effects; hes lost his normal spell resistance, as hes been on the surface too long.
Languages: Drizzt speaks Common, Elven, Dwarven, and Undercommon (the language of the Underdark).
Possessions: mithral chain mail +4, a frostbrand +3 scimitar (named Icingdeath), a defender +5 scimitar (named Twinkle), and a figurine of wondrous power, an onyx panther named Guenhwyvar (see the end of this entry for more information). Drizzt carries a mix of adventuring gear, including some drow and dwarven equipment.
Appearance: Somewhat larger than a typical dark elf, Drizzt stands 54" and weighs about 130 lbs. His handsome features are sharp and well proportioned; his white hair is long, flowing, and smooth. His violet eyes are windows to his passionate soul. He normally wears a fur-collared forest-green cloak and high black boots. It has been more than 70 years since he first ventured into the surface world and at present he is in the neighborhood of 140 years oldstill a young adult by elven standards.
Background: It would be impossible to recount all of Drizzt's legendary adventures (described in a series of novels by R. A. Salvatore, see Sources). The major events of his life are described here.
Drizzt was born into the ninth house of Menzoberranzan, called Daermon Nashezbaernon, more commonly known as DoUrden, on the night when that house wiped out one of its rivals. As a male in the matriarchal society of the drow, Drizzt was trained by his father, Zaknafein, to be a warrior.
Drizzt was first dienchanted and then disgusted by the corrupt, vicious nature of drow culture. He sought some means of escape. In the meantime, his family came to realize his abhorrent (to them) principles, and his father, the houses Weapons Master, gave his life to save his son when the familys matriarch wanted Drizzt executed as a traitor.
The path of Drizzts life took an irrevocable turn away from the evil ways of his kind when he killed Masoj Hunett, a drow who had been using a figurine of wondrous power for tawdry assassinations and other detestable work. In the magical panther named Guenhwyvar, Drizzt sensed a kindred spirit -- a fierce but brave and loyal warrior trapped in the drows dark world of deceit. Drizzt liberated Guen from Hunett, and later fled Menzoberranzan entirely.
He and Guen wandered the Underdark for a decade, always moving, until they found a grotto tended by the fungus people known as the myconids. While there was life here, Drizzt was still profoundly lonely. His only companion was Guen, and the magic that brought her to this world also sent the cat away all too often.
Not long thereafter, he discovered a city of svirfneblin, gnomes that live in the Underdark. This was what he had been seeking: a civilization that valued the same concepts of honor, loyalty, and goodness that he did. Careful not to reveal himself to the gnomes right away, Drizzt stealthily made his way into, around, and then back out of the city he learned was called Blingdenstone.
Later, convinced that this was the life he was destined to have, Drizzt reentered the city -- only to be taken prisoner by the wary gnomes. Fortunately, he came into contact with a deep gnome he had met once before. Before Drizzt fled from drow society, he had been assigned to go on a patrol. This patrol encountered a group of deep gnomes and killed them all -- except for one warrior named Belwar Dissengulp. Drizzt, hoping to save at least one life from being massacred, pleaded with the other elves to spare this ones life -- arguing that it would be better to allow him to return to his people and tell of drow ferocity than just leave another corpse. Drizzts brother Dinin did agree to let the gnome live, but chopped off both of Belwars hands first.
When Drizzt again met Belwar, the gnome had two great metal hammers attached to his wrists in place of his hands. Belwar, remembering that Drizzt had saved his life, convinced the other gnomes to give him a chance. Drizzt proved himself soon thereafter when he, Belwar, and a pech named Clacker who had been polymorphed into a hook horror by a mad wizard worked together to defeat the wizard and the mind flayers that were in the area. During this time Drizzt also found himself facing his deceased father in combat. Zaknafen had been brought back as one of the undead by an unholy drow ritua. But, knowing that the creature was not truly his father, Drizzt spared no effort in destroying it.
Feeling he needed to put yet more distance between himself and his drow past, Drizzt fled to the surfilce world, where he witnessed a sunrise for the first time in his life.
He eventually met the blind ranger Montolio "Mooshie" DeBrouchee, who taught Drizzt the ways of the surface world and the concepts of being a ranger, and introduced him to the existence of the goddess Mielikki, the Lady of the Forest. With Mooshies help, Drizzt began his career as a ranger, defeated a large band of orcs, and vanquished a pair of barghests.
After Mooshie passed away, Drizzt again took to wandering, this time on the surfac world. After a time he came to Icewind Dale and the region known as Ten Towns. Under the terms of a deal he made with Cassius, the regions leader, Drizzt took up residence in the area in exchange for his regular patrolling of the region to watch out for incursions of barbarians.
Before long, Drizzt met the dwarf who was to become one of his dearest friends: Bruenor Battlehammer, who busy battling a remorhaz at the time. By the time Drizzt arrived to help, the beast was dead. Drizzt also came to know the dwarfs adopted human daughter Catti-brie and the halfling Regis.
When Bruenor spared the life of one of the barbarians who later attacked Ten Towns, Drizzt became acquainted with Wulfgar. Over time, the young man matured, due in no little measure to Drizzts training him to use his brain as well as his brawn in battle.
This training was put to good use when a power-mad mage attacked Ten Towns with a horde of humanoids. The townsfolk, barbarians, and heroes defeated the humanoids, and Drizzt overcame the tanarri Errtu.
Drizzt and the other members of the band later accompanied Bruenor on his quest to retake his ancestral homeland, Mirthal Hall. It was here that Drizzt met for the first time the man who would become his nemesis. The human assassin Artemis Entreri was originally after Regis the halfling, but found his mirror image, and his real foe, in Drizzt. After a battle with Drizzt that proved inconclusive, Artemis kidnapped Regis, and the heroes followed him all the way to the distant southern city of Calimport to rescue their friend. Drizzt and Artemis met once more, but again there was no clear winner.
After releasing Regis, the heroes returned north and did reconquer Mithral Hall. All seemed peaceful for a time, but then drow spies found a way into Mirthral Hall from below, and Artemis returned, magically disguised as Regis.
Drizzt eventually found where Artemis was holding the real Regis, and the ranger and the assassin again did battle. They were both attacked by drow before any conclusion could be reached, however. They fought again later, and Artemis fell over a cliff. Wulfgar met his end at this time when, caught in the grasp of a handmaiden of Lolth, he used his magical hammer to collapse the ceiling onto them both.
Drizzt soon decided that he had to return to Menzoberranzan to put an end to the drow meddling in his life, and Catti-brie followed him. The pair eventually discovered that Artemis was still alive and working for the drow -- though he suspected he was being used and would be killed as soon as he had done what the drow wanted of him. When the time came to flee back to the surface, the three of them worked together to defeat the drow. Artemis and Drizzt seemed to have come to an accord and parted without further violence.
The same could not be said for Drizzt's other enemies. The drow, the fiend Errtu, and others all conspired in an attempt to bring down Drizzt and Mithral Hall. An army of drow and humanoid slaves invaded, and it took the combined forces of the dwarves, the deep gnomes, and the humans to defeat them.
Deciding again it was time to move on, Drizzt and his dear friend Catti-brie rode away from Mithral Hall. At present that is where Drizzt's tale ends -- but what is yet to be told is likely to be as thrilling as what has come before.
Sources: Homeland, Exile, Sojourn, The Crystal Shard, Streams of Silver, The Halflings Gem, The Legacy, Starless Night, Siege of Darkness, Passage to Dawn, The Silent Blade, Spine of the World, Servant of the Shard (October 2000)
Guenhwyvar: Medium magical beast; HD 6d8+18; hp 45; Init +7 (Improved Initiative); Spd 30'; AC 16; Atk +11/+11/+6 melee (1d4 [x2] claws, 1d12 bite, 2d4 [x2] rake if both claws hit); SA spring; SD scent; AL N; SV Fort +8, Ref +8, Will +3; Str 22, Dex 16, Con 16, Int 9, Wis 12, Cha 10.
Skills and Feats: Hide +8, Listen +6, Move Silently +10, Spot +8, Improved Initiative
Special Attacks: Spring: If Guenhwyvar leaps on a foe during the first round of combat, she can make an all-out attack even if she has taken a move action, she can also make a grapple attack as a free action.
Special Defenses: Scent: Guenhwyvar can detect other creatures within 30' by scent and gains +8 to tracking rolls.
Drizzts closest companion is the animal that emerges from his figurine of wondrous power, the onyx panther called Guenhwyvar. The panther can be summoned forth from the figurine up to three times per week, for a total of 24 hours altogether during that time. If she is slain while activated, she reverts to the figurine form, and can be called forth again later.
While Guen cannot speak, it is clear the panther dearly loves her master and his comrades. On occasions too many to number, Guens fighting prowess and sharp claws have been the difference between victory and defeat for Drizzt.
---
aha 3rd de de böyle... gerçi 3rd için bi tane daha gördüm biyerlerde, orda 3,4 tane farklı classı vardı, en yükseği 9 la ranger, sonra diğerleri de 4-5 civarıydı levelleri... yani yine bayaa sağlamdı.. bulursam bi yerlerde onu da atarım.. ama bu yukardaki wizards of the coast ın yayınladığı statlar yani son hali bu.. | | | | Oyuncu |  | 15 Mart 2004 15:24 %0 | |
| ----------------
Zaknafein Do'Urden
Drow male 24th-level fighter
ARMOR CLASS: -4
MOVE: 12
HIT POINTS: 178
THAC0: -3
NO. OF ATTACKS: 5
MAGIC RESISTANCE: 98%
SIZE: M
ALIGNMENT: Chaotic neutral
XP: 19,000
STR 15
DEX 19
CON 16
INT 15
WIS 15
CHA 14
bi drowda o kadar hp nasıl olur yaw? zak'a saygım iyice arttı yani....
"For now, we see through a glass, darkly..."
ICQ: 122037306
Mailto: antienflamatuar@hotmail.com (spam yollayanı öperim) | | | | Oyuncu |  | 15 Mart 2004 15:34 %0 | |
| ayrıca guenhwyvar hakkında küçük bi bilgi.... Josidiah Starym tarafından kullanılmış olması,ki bu kişi myth drannor un yıkılışından önce yaşamış, ve myth drannor un sadece yöneticisinin taşığı-ve bi ara kaybolan ve bu nedenle de şehirdeki bikaç yıl içinde tüm düzenin değişmesine ve yıkıma yaklaşmasını sağlayan- Soldier's Blade'i bi yerlerden bulup getiriyo. hakkıyla myth drannor un yöneticisi olmayı beklerken herşeyin değişmiş olduğu görüyo bu nedenle yönetici falan olamıyo(çünkü öyle bi makam yok artık) ama bi de Akh'Faer's Artblade i getirdiği için Akh'Faer evine lider oluyoo sayede konseye giriyo falan... yani o dönemin en büyük kahramanlarından biri kendisi-yıl 674.... ki Myth Drannor da 714 yılında yok olmuştur... yani siz düşünün o pisinin ne kadar yaşlı olduğunu
not:son kitapta yaşanan "time of troubles" 1328 yılında yaşanmıştır... | | | | Oyuncu |  | 21 Mart 2004 19:46 %0 | |
| alıntı: Gönderen: Gaea
yaşına göre iyi bile.
kitabı okuyan bazı kişiler drizzti tanrılaştırıyo gözünde, gereksiz bi davranış...
nedenmis o?
Drizzt Do'Urden... Dt FOREVER
icq:259253851
mail:drizzt@usa.com
Want to know who I am?Just look in the mirror my friend.. | | | | Oyuncu |  | 30 Mart 2004 14:04 %0 | |
| | E çünkü bir drowa göre drizzt hala genç sayılır. | | | | Oyuncu |  | 31 Mart 2004 15:43 %0 | |
| Drizzt daha nice levellara gidicek bi kere en az 25 yaparlar gibime geliyor çünkü şu anda okumadığım ilk 6 kitabından başka bi 6 kitabı daha var sonra bi 6 kitap daha çıkar kesin o sırada lvl 20 yi geçer ki bi ejdarha öldürüp bi tanesinide kafalamıştır
When i was climbing up the stairs,
I saw a man who wasn't there,
He wasn't there again today,
I wish he would go away | | | | Oyuncu |  | 04 Nisan 2004 20:00 %0 | |
| Drizzt okadar ahım sahım bı character degıl sanımca bana kalsa Zaknafein [olmeseydı] daha ıyıdır tabı ıyı olcak ama neyse Zak forever der ve cekılırım!  | | | | Oyuncu |  | 09 Nisan 2004 17:17 %0 | |
| La sen arqasta oynuyor muydun
-Rise'nin kuzeni!
http://wwp.icq.com/scripts/search.dll?to=173976621 | mailto:ekrem_ustun@hotmail.com | | | | Oyuncu |  | 21 Ağustos 2004 21:46 %0 | |
| drizzt bencede abartılmakta
ama okurken hakkaten hak veriosun...
Salvatore'un hakkı Salvatore'a
Ama karsma cksa forgotten realmsta bierlerde
scmitarları yaklaştıramayacaanı biliom
çünkü Already death olur (nearly bile deil)
bi büyücüyle başa çıkamayacağı kesin...
BEnce de savaşacaksan silah kullanacaksan
ZAKNAFEİN forever
Please remedy my confusion
And thrust me back to the day
The silence of your seclusion
Brings night into all you say ... | | | | Oyuncu |  | 02 Kasım 2004 23:57 %2 | |
| | Yav zaten Forgotten Realms:Baldurs Gate 2 de dostlunu kazanana kadar canım çıktı o drow un adını bi daha sölemeyin. | | | | Oyuncu |  | 06 Kasım 2004 01:32 %0 | |
| | Bu leveldaki bir drow 1000 drowun arasina giripde sag cikabilen bir drow oldugu icin burda Salvatore amcamizi saygiyla pekde hos olmayan bir bicimde aniyoruz...Ayrica drizzt in bu ozelliklerle yendigi buyuculeri isin icine katmaya bile gerek yok... | | | | Oyuncu |  | 06 Kasım 2004 19:22 %0 | |
| | lol abartıyomuşuz ha? | | | | Oyuncu |  | 06 Kasım 2004 22:18 %0 | |
| | Valla ben drizzt'e iyi gözle bakan adamı kendi grubumda oynatmam, bilirim çünkü kesin power playe kayar. | | | | Oyuncu |  | 07 Kasım 2004 23:28 %0 | |
| Şimdi asıl doğru olan dex 20 li olan statler, çünkü dex in 21 olması gibi bir olay yok o elemanda.
Ayrıca Drizzt hiç de pp bir eleman değildir, pp diyen adamı oynatmam ben de grubumda. Standart bir drowun cr'si 3, cons'u 8 dir. Bu elemanı sling kullanan bir çocuk bile vurarsa öldürebilir. Kural kitabını açın, o 100 drowu salın drizzt'e, drizzt'in hpsi yarısına inerse neyim Ayrıca 100 drow olayını da abartmayın... 100 drowmuş... 100 drow? *göremez*
Ha Artemis Entreri'nin Drizzt'i ezmesi gerek çok rahat, ama Salvatore buna izin vermiyor. Madem öyle ikisini eşit yap kardeşim.  | | | | Oyuncu |  | 08 Kasım 2004 18:35 (08/11/2004, 18:36) %0 | |
| 100 drowun drizzte saldırıp öldürememesi zaten pp karakter yapıyor drizzti. 100 tane koyun saldırsa ezer geçer kim olursa olsun. Bu arada Dex in 20 maksimumu insan karakterler içindir ve third editionda arttırılmaya gider.
Zaten drizzte böyle demem sadece o olay değil genel olarak kitaptaki tavırlarıyla da kıyaslanabilir.
Artemis olayına gelince o adam bir rogue. Başta iyi kılıç kullansa da bir savaşçı değil tasvirlere göre. Eğer adamı ilk 15 dk oyalarsan ve yorarsan, o arada yenilmezsen 20. dk da rahatça tuş edebilirsin. | | | | |
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